2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells Remaking Magic: 4 Pages of Spells Per Class Of all of the decisions I’ve made during the development of Heroes Against Darkness, the page limitation on spells per class is […]
2012-06-22Anima, HAD, Heroes Against Darkness, Magic, Mechanics, Rules, Spells Remaking Magic: Blood Anima One of the deliberate features of the magic system in Heroes Against Darkness is the strict limits on the amount of anima […]
2012-06-20DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Avoid All Absolutes Yet another of my self-imposed ‘rules’ for Heroes Against Darkness is to avoid the sorts of absolute effects of earlier (and future!) […]
2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Narrative Control Much to the consternation of some of my more seasoned D&D players, Heroes Against Darkness doesn’t have some of the staples of […]
2012-06-15HAD, Heroes Against Darkness, Rules Heroes Against Darkness v1.01 I’ve updated all of the Heroes Against Darkness PDFs to v1.01. This minor update addresses all of the known errata. In addition […]
2012-06-06Characters, Classes, HAD, Heroes Against Darkness Pre-Gen Character Packs: Level 3 & Level 5 Pre-gen Heroes Against Darkness character packs for Level 3 and Level 5 are now available on the downloads page. These packs cover […]
2012-06-01Characters, Classes, HAD, Heroes Against Darkness Pre-Gen Character Pack: Level 1 I’ve just uploaded a pack of 11 pre-gen characters for Heroes Against Darkness. These characters cover all classes at Level 1. Enjoy. […]