My new best friend Mike from Neuroglyph Games has posted a lengthy official review of Heroes Against Darkness over on EN World:
DnD Review of Heroes Against Darkness by Justin Halliday
This is another great review of Heroes Against Darkness, and the $0 price tag really appeals. Mike also picks up on a few of the common elements in Heroes Against Darkness and D&D Next (developed in parallel, I might add), as well as the extensive GM support that’s offered in the game. Finally, although Mike pegs Heroes Against Darkness as a retro-clone and OGL game, it is not released under the OGL and it is a totally original work (aside from the fundamental D&D mechanics):
“Justin Halliday’s own take on the evolution of the fantasy role-playing games. He set himself the task of designing a game system which could appeal to a wide range of D&D gamers, regardless of which edition they favored, and has released the rules free for the download!”
“While the author does not consider his work a retro-clone, because it draws on all editions including the current 4E, it does seem to draw most heavily from OGL, with some of the simpler features of AD&D and 2nd Edition to keep information needed to play a character down to a two page character sheet.”
“The production quality of Heroes Against Darkness is overall good, but with aspects which are very good…”
“The artwork in Heroes Against Darkness is quite good, and most of it is simple line art or concept-art style charcoal sketches, which again give that old school feel to the rule book.”
“Heroes Against Darkness turns out to be a pretty cool retro-clone, which manages to bring together facets of all four editions of D&D…”
“And given how much content is packed into this game system, it should really be priced in the ten to fifteen dollar range – but it’s actually FREE – and you can’t beat a price like that!“
“Overall Score : 4.1 out of 5.”
You can’t beat free, can you?:
Heroes Against Darkness: Downloads.
0 thoughts on “EN World Review of Heroes Against Darkness!”
Great! I'm glad you're seeing some love across the web for HAD.
What's next for the game? Supplements?
I'm working on the Kid's RPG right now, but that's getting towards some kind of completion. After that I'm not sure yet.
I'm still thinking about which parts of Heroes Against Darkness need to be updated or changed, and what's missing (Mark also calls out the missing setting in the game!).