2012-06-27Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Mechanics, Rules, Spells Remaking Magic: 4 Pages of Spells Per Class Of all of the decisions I’ve made during the development of Heroes Against Darkness, the page limitation on spells per class is […]
2012-06-22Anima, HAD, Heroes Against Darkness, Magic, Mechanics, Rules, Spells Remaking Magic: Blood Anima One of the deliberate features of the magic system in Heroes Against Darkness is the strict limits on the amount of anima […]
2012-06-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Spells Remaking Magic: Narrative Control Much to the consternation of some of my more seasoned D&D players, Heroes Against Darkness doesn’t have some of the staples of […]
2012-05-23Anima, HAD, Heroes Against Darkness, Spells Remaking Magic: Scaling Spells In previous posts in this series I’ve listed a few examples of spells with X costs in Heroes Against Darkness, but costed […]
2012-05-22Anima, HAD, Heroes Against Darkness, Mechanics, Spells Remaking Magic: No Redundant Spells In this entry in the Remaking Magic series, we take a look at the steps taken to ensure that no spell gets […]
2012-05-21Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic: Balance Heroes Against Darkness employs a number of techniques to keep magi relatively balanced against the martial classes. First, the combination of the […]
2012-05-18Anima, DnD, Dungeons and Dragons, HAD, Heroes Against Darkness, Magic, Mechanics, Spells Remaking Magic Let’s get this out of the way: I strongly dislike Vancian magic. When I started work on Heroes Against Darkness we’d just […]
2012-04-30Anima, Art, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Monsters, Powers, Rules, Spells Heroes Against Darkness Version 1.0 Released! Well, editing has taken several weeks longer than I anticipated but it’s done now, so v1.0 of Heroes Against Darkness is released: […]
2012-03-30Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells Alpha Rules Updated to v0.244 I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.244. This is a huge revision of the rules, and incorporates many […]
2012-03-28Anima, Combat, HAD, Heroes Against Darkness, Magic, Monsters, Role-Playing, Spells Heroes Against Darkness: Session Report Some readers might be wondering how Heroes Against Darkness works in play, rather than on paper. So here’s a quick recap of […]