2018-01-192018-01-19Forge Engine, Game Design, Game Publishing, RPG, Rules Forge Engine editing and style pass Finished another editing and style pass on the Forge Engine. The checklist of things to do shrinks: Templates for modern/sci-fi adversaries Non-human […]
2017-12-272017-12-27Classes, DnD, Dungeons and Dragons, Forge Engine, Game Design, HAD, Hero Kids, Heroes Against Darkness, Mechanics, RPG, Rules Why the Forge Engine? Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some […]
2017-11-092017-11-09Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills Forge Engine hits Beta Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta. For the non-software […]
2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized Forge Engine spell attack wording?!? I’m struggling with how to word magic attacks in Forge Engine. Anyone got strong opinions on these variations of the lines beginning […]
2014-04-152016-11-27Forge Engine, Game Design, Monsters, Rules, Stat Blocks Forge Engine monster stat blocks… I’m still working on the Forge Engine (while juggling various updates to Hero Kids). At the moment I’m developing the monster stat […]
2014-02-052016-11-15Combat, Forge Engine, Game Design, Mechanics, RPG, Rules Forge Engine combat turns description… One of the unconventional elements of the Forge Engine RPG is the structure of the turns. Traditional RPGs have a round/turn structure where […]
2014-01-312016-11-15Character Sheet, Forge Engine, Game Design, Mechanics, Playtest Forge Engine Character Sheet The first thing I look at whenever I check out a new RPG is the character sheet, because you can tell so […]
2014-01-062016-11-15Forge Engine, Hero Kids, Playtest, Role-Playing, Rules Not Forgotten! You would all be forgiven for thinking that I’ve abandoned Heroes Against Darkness and this blog, but that is not totally the […]
2013-02-252016-11-15Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules Playtesting the Forge Engine Tonight was our first playtest of a new game system I’m working on called the Forge Engine, which is an Abilities and […]