2021-04-212021-04-21Art, DriveThruRPG, Game Design, Game Publishing, Mechanics, Onyx Sky, Playtest, POD, Role-Playing, RPG, Rules, Settings, Stat Blocks Onyx Sky: Your thoughts for free books! After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the […]
2021-04-072021-04-07Board games, DriveThruRPG, Game Design, Mechanics, Review, Solo Adventures, The Game Crafter, The Road to Ruin Who Love Reviews? The Road to Ruin… Here’s one from the vaults; my zombie card game The Road to Ruin has a new review. And this review captures – […]
2020-12-02Characters, Classes, Game Design, Mechanics, Rules, Skills Taxonomy and nomenclature of role-playing game character elements I’ve noticed lately the many of us (me included) use different terms for the characteristics of characters in the games we’re designing. […]
2020-08-232020-08-24Forge Engine, Game Design, Mechanics, Onyx Sky, Playtest, Role-Playing, RPG, Rules Onyx Sky post-apocalyptic RPG in development and playtesting now Since the release of Forge Engine universal role-playing system in 2018, I’ve been working on a new RPG; Onyx Sky. Onyx Sky […]
2018-03-252018-03-25DriveThruRPG, Forge Engine, Game Design, Mechanics, RPG, Rules Forge Engine and Savage Worlds? Here’s a question I’ve seen a few times; how is Forge Engine different from (or similar to) Savage Worlds? Both are universal systems, […]
2018-02-21Forge Engine, Game Design, Mechanics, Playtest, Rules Forge Engine beta feedback (pt. 3) Welcome to the third in-depth beta feedback and system discussion for Forge Engine. This post contains feedback from RPG.net user Imbrium. In the […]
2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells Forge Engine beta feedback (pt. 2) Welcome to the second in-depth beta feedback and system discussion for Forge Engine. This post continues feedback from Reddit user htp-di-nsw. In the text […]
2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks Forge Engine beta feedback (pt. 1) This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and […]
2017-12-272017-12-27Classes, DnD, Dungeons and Dragons, Forge Engine, Game Design, HAD, Hero Kids, Heroes Against Darkness, Mechanics, RPG, Rules Why the Forge Engine? Nobody needs another RPG system, so I made one anyway… “Why?” Well you may ask. Some RPGs are written as homage, some […]
2017-05-252017-05-25Combat, Forge Engine, Game Design, Magic, Mechanics, Powers, RPG, Rules, Spells, Stat Blocks, Uncategorized Forge Engine spell attack wording?!? I’m struggling with how to word magic attacks in Forge Engine. Anyone got strong opinions on these variations of the lines beginning […]