2012-02-10Anima, Combat, HAD, Heroes Against Darkness, Mechanics, Powers, Spells Heroes Against Darkness: Alpha rules updated to v0.200 I’ve updated the downloadable Heroes Against Darkness Alpha rules to v0.200. The major changes are:• Switched page format to US Letter (reluctantly)• […]
2012-01-28Anima, Classes, Combat, HAD, Heroes Against Darkness, Magic, Mechanics, Powers, Spells Heroes Against Darkness: Development Update Now that the alpha rules of Heroes Against Darkness have been publically released for a few weeks, it’s a good time to […]
2012-01-20Combat, DnD, Dungeons and Dragons, Heroes Against Darkness, Mechanics Mechanics of Attack Bonus progression in D&D and Heroes Against Darkness One of the areas of D&D that has changed in most editions is the way that the game deals with the gradual […]
2012-01-13DnD, Dungeons and Dragons, Mechanics, Powers Making D&D 5th Edition Modular:Part III Combat and HP The first post in this series gave an overview of the core elements of D&D, while part II looked at progression and […]
2012-01-12Combat, DnD, Dungeons and Dragons, Heroes Against Darkness, Mechanics, Powers Making D&D 5th Edition Modular: Part II The previous post in this series looked at a few of the underlying concepts of a unified modular D&D system, and also […]
2012-01-11Combat, DnD, Dungeons and Dragons, Heroes Against Darkness, Mechanics Making D&D 5th Edition Modular: Part I All of the role-playing blogs are weighing in with their thoughts, suggestions, demands and (sometimes) their denunciation of WotC’s plans for the […]