2021-04-212021-04-21Art, DriveThruRPG, Game Design, Game Publishing, Mechanics, Onyx Sky, Playtest, POD, Role-Playing, RPG, Rules, Settings, Stat Blocks Onyx Sky: Your thoughts for free books! After two years’ work, I’m at the final proofing stage for my Onyx Sky post-apocalyptic role-playing game. For those who’ve missed the […]
2021-02-03Dungeons and Dragons, Forge Engine, Game Publishing, Onyx Sky, Playtest, POD, RPG One ‘big’ book, or separate player’s and GM’s books? My last RPG, Forge Engine, was 65k words. Using a 9pt font, this resulted in a 144 page PDF and a 288 […]
2020-11-222020-11-22Game Design, Onyx Sky, Playtest, Role-Playing, RPG, Rules, Settings Onyx Sky: Role-playing our way into the climate apocalypse Whenever I’m not working on Hero Kids, I’m slaving on Onyx Sky. Onyx Sky combines two great passions of mine, game design […]
2020-08-232020-08-24Forge Engine, Game Design, Mechanics, Onyx Sky, Playtest, Role-Playing, RPG, Rules Onyx Sky post-apocalyptic RPG in development and playtesting now Since the release of Forge Engine universal role-playing system in 2018, I’ve been working on a new RPG; Onyx Sky. Onyx Sky […]
2018-02-21Forge Engine, Game Design, Mechanics, Playtest, Rules Forge Engine beta feedback (pt. 3) Welcome to the third in-depth beta feedback and system discussion for Forge Engine. This post contains feedback from RPG.net user Imbrium. In the […]
2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells Forge Engine beta feedback (pt. 2) Welcome to the second in-depth beta feedback and system discussion for Forge Engine. This post continues feedback from Reddit user htp-di-nsw. In the text […]
2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks Forge Engine beta feedback (pt. 1) This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and […]
2017-11-092017-11-09Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills Forge Engine hits Beta Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta. For the non-software […]
2016-12-13Art, Board games, Combat, Game Design, Game Publishing, Mechanics, Playtest, Rules, The Road to Ruin, Uncategorized The Road to Ruin aka Holiday Report Pt. 2 I tend, as a designer, to rush to artwork and layout quite early in the design process. While other designers recommend waiting […]
2014-01-312016-11-15Character Sheet, Forge Engine, Game Design, Mechanics, Playtest Forge Engine Character Sheet The first thing I look at whenever I check out a new RPG is the character sheet, because you can tell so […]