2020-12-02Characters, Classes, Game Design, Mechanics, Rules, Skills Taxonomy and nomenclature of role-playing game character elements I’ve noticed lately the many of us (me included) use different terms for the characteristics of characters in the games we’re designing. […]
2018-02-09Character Sheet, Combat, Forge Engine, Game Design, Mechanics, Playtest, RPG, Rules, Skills, Spells Forge Engine beta feedback (pt. 2) Welcome to the second in-depth beta feedback and system discussion for Forge Engine. This post continues feedback from Reddit user htp-di-nsw. In the text […]
2018-02-04Character Sheet, Combat, Forge Engine, Game Design, Magic, Mechanics, Playtest, RPG, Rules, Skills, Stat Blocks Forge Engine beta feedback (pt. 1) This post and the next few blog posts include long and in-depth feedback and discussion from the recent Forge Engine beta playtest and […]
2017-11-092017-11-09Adventures, Characters, Forge Engine, Game Design, Playtest, Role-Playing, RPG, Rules, Settings, Skills Forge Engine hits Beta Work on Forge Engine has continued, and I’ve now gotten the system to the point where it’s effectively Beta. For the non-software […]
2012-12-282016-11-15HAD, Mechanics, Review, RPG, Rules, Skills Review: Heroes Against Darkness Gets 4E Right (Allegedly) Looks like the release of the print version of Heroes Against Darkness has shaken out some new fans. +John Bell – The […]